Merisyl Gifts

Innate abilities can be selected by allowing the players to roll on the table below, or at the GM's discretion she may allow them to choose from this table, or any other spell of approximately equivalent power.  Roll a d20 to determine which of the following innate abilities a character starts with, or gains at subsequent levels.

Roll

1st Level

4th Level

8th Level

12th Level

16th Level +

1

Comprehend Languages

Ghostly Disguise

Fluid Form

Seeming

Ice Body

2

Obscuring Mist

Unadulterated Loathing

Resounding Blow

Cure Light Wounds, Mass

Circle of Clarity

3

Status

Share Memory

Elemental Speech

Scrying

Lunar Veil

4

Meld into Stone

Arcane Lock

Cloak of Winds

True Seeing

Scouring Winds

5

Speak with Animals

Make Whole

Shifting Sand

Transmute Mud to Rock

Temporary Resurrection

6

Heat Metal

Silence

Water Breathing

Control Winds

Heroes’ Feast

7

Zone of Truth

Ash Storm

Solid Fog

Neutralize Poison

Control Weather

8

Unprepared Combatant

Disfiguring Touch

Seek Thoughts

Mage’s Private Sanctum

Flashback

9

Blur

Blessing of the Mole

Blessing of the Salamander

Secret Chest

Cure Moderate Wounds, Mass

10

Web Shelter

Burrow

Enter Image

Telepathic Bond

Dimensional Lock

11

Feather Fall

Witness

Twilight Knife

Feeblemind

Forbiddance

12

Frostbite

Tongues

Speak with Plants

Interposing Hand

Ironwood

13

Word of Resolve

Glibness

Shadow Walk

Dream

Veil

14

Invisibility Purge

Detect Thoughts

Daylight

Blight

Control Weather

15

Tree Shape

Water Breathing

Discern Lies

Passwall

Statue

16

Forced Quiet

Sepia Snake Sigil

Tongues

Mad Monkeys

Nondetection

17

Know the Enemy

Helping Hand

Air Walk

Freedom of Movement

Stone Tell

18

Acute Senses

Stone Shape

Tree Stride

Atonement

Battlemind Link

19

Polypurpose Panacea

Beast Shape I

Stinking Cloud

Commune with Nature

Echolocation

20

Roll twice on this table or once on 4th level table

Roll twice on this table or once on 8th level table

Roll twice on this table or once on 12th level table

Roll twice on this table or once on 16th level table

Roll twice on this table